maya建模教程:汽车坐椅
Hit Enter, then you will have this object (pic 34); next, select the copied object and translate it to 0 z axis, now you have 2 separated objects right ? (pic 35) :)
Trim 后,你将得到如 (pic 34). 接下来,选择复制出来的物体并将其移动回原位 (z 轴方向变为 0) ,现在我们得到两个分离的物体 (pic 35)
pic 34
pic 35
Create top seat bealt hole
From front view, create this 2 profile curves, inner-white and outter green (pic 36)
OK now select outer curves then extrude it to back (-2) (pic 37), remember : to extrude a curve, open your extrude option box and set the style to distance , and make sure output geometry has been set to nurbs .
切找到前视窗 , 创建两条曲线,里面的为白色,外面的为绿色 (pic 36)---- 不懂为什么要讲这个 , 晕 !!!
OK. 选择外面的曲线并 Extrude 它,值为 -2(pic 37). 记住 : 当你 Extrude 曲线的时候,将 Extrude 选项盒打开,将 Style 设为 distance , 并确保你输出的几何体为 Nurbs .
pic 36
pic 37
Now select main object, shift select extruded object then apply a circular fillet and trim it (pic 38), remember : before circular filletting a surface, open circular fillet option and make sure to turn on create curve on surface , if you're not do this then you cannot trim the surface.
现 在选择主物体,按 shift 键选择 Extrude 的曲面,使用 circular fillet 和 trim 命令 (pic 38). 记住 : 在 circular fillet 一个曲面之前,打开 circular fillet 的选项盒并将 create curve on surface 打开,否则你将不能剪切你的曲面 .
Next..select outter curve, shift select inner curve then surface > bevel plus , remember : before bevel plus, make sure to check your bevel plus option box, make sure output options to nurbs .
Ok now bevel plus it (width 0.2, depth 0.2, extrude depth 0.3, outterstylecurve concave in, innerstylecurve convex out) (pic 39)
接下来选择外沿的曲线,按 Shift 键选择里面的曲线,使用 surface>bevel plus 命令,记住 : 在 bevel plus 前,你应当打开 bevel plus 的选项盒并确保你所输出的几何体为 NURBS.
OK .bevel plus 的数值为 width 0.2, depth 0.2, extrude depth 0.3, outterstylecurve concave in, innerstylecurve convex out.(pic 39) 为我们 bevel 出来的物品 .
pic 38
pic 39
And of course, drag it to the center of seat belt hole (pic 40 and pic 41)
当然,我们需要将它移动到椅子的中心位置 (pic 40, pic 41)
pic 40
pic 41
Now mix them all together (pic 42), and dont forget to import the seat rotater gear from "rotater_gear.mb", and put the gear rotater to the back- bottom side of the seat.
For more seat detail, you could add a small rope at every top of nurbs surfaces (pic 43), or you could also create a pair of seat belt.
现在将所有物体组合在一起 (pic 42), 不要忘记将 "rotater_gear.mb" 文件导入,并将齿轮放到椅子两边 .
你可以给椅子添加更多的细节,如做一些小的 Nurbs 曲面来做椅子的绳子 (pic 43), 又或者你可以增加一条安全带 .
pic 42
pic 43
Final Shaded render
It is very easy to create a sport car seat within Maya right ? :)
ok....now all you have to do is texturing...
Texturing tips : you could use 512x512 pixel of carpet texture with repeat uv arround 12 x12 :)
Ok this is it, i hope you like it :)
创建汽车的椅子是不是很容易 ? :)
下一篇:maya建模教程:头发设定